fsnode* item = parnode(1);
fsnode* current = ownerobject(c);
//PROSESTART
//Change the 3D shape of
//PROSEEND
fsnode* theobject =
//PARAMSTART
item
//PARAMEND
;
//PROSESTART
//object to shape index number
//PROSEEND
int theindex =
//PARAMSTART
1
//PARAMEND
;
//PROSESTART
//.
//PROSEEND