[i=s] 本帖最后由 zorsite 于 2015-10-9 16:04 编辑 [/i]
向[url=http://www.flexsim.asia/space.php?uid=36]wj109260758[/url]、[url=http://www.flexsim.asia/space.php?uid=25]flyingwind[/url]、[url=http://www.flexsim.asia/space.php?uid=47]george[/url]表示感谢。
原代码贡献者:[url=http://www.flexsim.asia/space.php?uid=47]george[/url]
修改者:[url=http://www.flexsim.asia/space.php?uid=36]wj109260758[/url]
我在两位的基础之上又做了一些注释工作,以便新手理解,如果错误之处请大家指正。[code]/**自定义货架*/
treenode current = ownerobject(c);
treenode view = parnode(1);
double bayloc;
double levelloc;
double baysize;
double levlsize;
double sizex=xsize(current);
double sizey=ysize(current);
double sizez=zsize(current);
int nrofbays=rackgetnrofbays(current);
int nroflevels;
drawtomodelscale(current);
for(int i=1;i<=nrofbays;i++)
{ bayloc=rackgetbayloc(current,i);
baysize=rackgetbaysize(current,i);
nroflevels=rackgetnroflevels(current,i);
for(int j=1;j<=nroflevels;j++)
{
levelloc=rackgetlevelloc(current,i,j);
levlsize=rackgetlevelsize(current,i,j);
//货位底部交叉,承重部分。
drawcube(bayloc,-0.08,levelloc,0.1,0.1,2.7*levlsize,90,45,0,50,180,50);
drawcube(bayloc+0.1,-sizey+0.02,levelloc,0.1,0.1,2.7*levlsize,90,135,0,50,180,50);
for(int q=0;q<=sizex;q=q+sizex/10)
{
//立柱,此处画了11条立柱。
drawcube(q,0,levelloc,0.1,0.1,levlsize,0,0,0,100,100,100);//后立柱
drawcube(q,-sizey+0.1,levelloc,0.1,0.1,levlsize,0,0,0,50,180,50);//前立柱
//左侧交叉,画出来之后货架显得太杂乱了,视觉效果不好。
//drawcube(q,-sizey+0.1,levelloc,0.1,0.1,-sizey+0.1,120,0,0,100,100,100);
//drawcube(q,-sizey+0.1,levelloc+1,0.1,0.1,-sizey+0.1,60,0,0,100,100,100);
//立柱左侧面短梁,这里有十一列,但是每列只有十条。最上面一层的短梁未画出。
drawcube(q,-sizey+0.1,levelloc ,0.1,0.1,-sizey+0.1,90,0,0,155,00,155);
}
for(int r=0;r<=sizez;r=r+sizez/10)
{
//横梁,此处画了11条横梁。
drawcube(bayloc,0,r,0.1,0.1,baysize,0,90,0,100,100,100); //后横梁
drawcube(bayloc,-sizey+0.1,r,0.1,0.1,baysize,0,90,0,150,150,150);//前横梁
//立柱左侧面短梁,这里有十一条,但是只有十列,最后一列未画出。
drawcube(bayloc,-sizey+0.1,r,0.1,0.1,-ysize(current)+0.1,90,0,0,150,0,0);
}
//最右上角的一根短梁。
drawcube(sizex,-sizey+0.1,sizez,0.1,0.1,-sizey+0.1,90,0,0,0,0,255);
}
}
return 1; //返回1之后不再显示原有货架外观。[/code]我感觉定义了变量之后程序变得更快了。
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